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During the deal, six cards are dealt face down to the centre of the table to form the talon or chien "le chien" literally means "the dog", but maybe a better English equivalent is "kitty", since this word is used in other card games for a group of cards set aside during the deal.
The chien cards are dealt singly at any time during the deal, at the choice of the dealer, except that the first three and the last three cards of the deck cannot be dealt to the chien.
A player who is dealt only the 1 of trumps and no others counting the excuse as a trump immediately declares this and the hand is cancelled - the cards are thrown in and the next dealer deals.
Each player, starting with the player to the dealer's right and continuing counter-clockwise, has just one chance to bid on the hand, or pass.
If someone bids, subsequent players have the choice of bidding higher or passing. If all four players pass, the hand is thrown in and the next dealer deals this happens quite often.
The highest bidding player becomes the taker. The remaining three players form a temporary team, trying to prevent the bidder from making enough card points.
In Petite or Garde, the taker turns the six cards of the chien face up for all to see and then takes them into his hand.
He then discards face down any six cards which must not include trumps, kings or the excuse. In the very rare case that the taker can't obey this rule, he can discard trumps but never bouts ; any trumps discarded must be shown to the other players.
The cards discarded by the taker count as part of his tricks. When the discard is complete, the cards are played. The player to the dealer's right leads to the first trick.
Each trick is won by the highest trump in it, or the highest card of the suit led if no trumps were played.
The winner of a trick leads to the next. You have to follow suit if you can, and if you have no cards of the suit which was led you must play a trump.
If trumps are led, the other players must of course follow with trumps if they can. There is a further restriction: whenever you have to play a trump either because trumps were led or because you have no cards of the suit which was led , you must if possible play a trump which is higher than the highest trump so far played to the trick.
If you are unable to do this, you are free to play any trump, but you must still play a trump, even though you cannot win the trick with it.
The excuse is an exception to the above rules. If you hold the excuse you may play it to any trick you choose - irrespective of what was led and whether you have that suit or not.
With one rare exception see below , the excuse can never win the trick - the trick is won as usual by the highest trump, or in the absence of trumps by the highest card of the suit led.
It is legal to lead the excuse, and in this case the second player to the trick can play any card, and this second card defines what suit must be followed.
Provided that the excuse is played before the last trick, the team that played the excuse keeps it in their trick pile, even though they may have lost the trick to which it was played.
If the trick is in fact won by the opponents of the player of the excuse, the trick will be one card short; to compensate for this, the team that played the excuse must transfer one card from their trick pile to the winners of the trick.
This will be a 0. If the excuse is played in the last trick, the excuse is taken by the team who wins the trick.
They say that if the Excuse is played to the last trick it changes sides. So according to the FFT rule, if an opponent of the bidder plays the Excuse to the last trick, the declarer captures the Excuse even if he does not win the trick.
There is just one extremely rare case in which the excuse can win a trick: if one team has won every trick except the last one, and then leads the excuse to the last trick the excuse wins.
There are some special bonuses. The scores for these bonuses are not card points, so they do not help you to win your bid. They are extra points which can be scored in addition to what you win or lose for your bid.
The trumps must be sorted so that the other players can easily see what is there. This is a bonus which occurs if the 1 of trump is played in the last trick.
In this case the team that takes the last trick wins the bonus 10 points. The score depends on whether it was announced in advance:.
If one side has won all the tricks except the last, and then leads the excuse to the last trick, the excuse wins. This special rule, which probably comes up about once in a lifetime, allows a chelem to be made by a player with the excuse.
A simple way to keep score, and to gamble in Tarot, utilizes a number of poker chips or similar tokens. Each player bids or raises by increasing the number of chips, similar to Poker but without the option of folding.
Each player's wager remains in front of him, and the taker adds an extra matching stack for each defender. If the taker wins, he gets all the chips on the table.
If the taker loses, the defenders divide the chips evenly. Rules on what happens when someone runs out of chips or cannot cover the current wager vary.
Most often the player who is short cannot win more than was wagered; if the taker is short and wins, he only wins an equal stack from each defender.
If he loses, the defenders split his chips as evenly as possible. If a defender is short, the taker can only win, and must only cover, the amount the defender has remaining.
The game may end when someone runs out, in which case the person with the most chips wins. Alternatively, play may continue, with the chip values of each bid level increased.
The player who has run out must still play, and may or may not be able to win chips by helping to set the taker. As a guide to bidding, a player can award points for various features of his hand, judging his bid according to the total number of points.
It is essential to try to get the Petit if one can. In a 5-player game, if the taker has the 21 of trump, he shall always play it so his partner can secure the Petit if he's got it.
If the taker has many trumps, he can perform a chasse au petit Petit hunt , trying to play his trumps so that the Petit owner has no choice but to give it away.
Every player should know which suits have been played, and which are still to be played. It is useful to count how many trumps, and what kings, have been played.
Example: Suppose the taker has 8 hearts, thus the Defenders have 6 hearts. If the taker has 9 trumps, thus the Defense has 12 trumps.
There is a 1. Example: If the taker has no queen, he has a An outline of the system follows. When a player indicates the strength of his or her hand by playing a king or an odd trump, it imposes a line of play to which the partners are duty bound to adhere.
From Wikipedia, the free encyclopedia. Redirected from Jeu de Tarot. This article is about the French Tarot card game.
For other uses, see Tarot disambiguation. This section may require cleanup to meet Wikipedia's quality standards. No cleanup reason has been specified.
Please help improve this section if you can. April Learn how and when to remove this template message. La distribution in French.
Archived from the original on Retrieved Formation in French. Archived from the original on 11 February Since then, the same author has discovered an earlier example of the word Tarot in in Avignon.
Tarot and Tarock card games. Category WikiProject Card Games. Categories : French tarot Four-player card games French card games. Hidden categories: Harv and Sfn no-target errors CS1 French-language sources fr Articles needing cleanup from April All pages needing cleanup Cleanup tagged articles without a reason field from April Wikipedia pages needing cleanup from April Webarchive template archiveis links.
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To have fun with Tarot online is never been easier. Other games by us Euchre. French Tarot Online. You can play the game on all mobile devices, Facebook and on the web!
Other games by us. Long before occultists envisioned the spiritual roots of the Tarot, it was a popular card game in Europe. In France and French Canada, Tarot is still popular as a card game today.
French Tarot is a player trick-capturing game like Bridge , Spades , and Euchre , but the 4-player version is considered the best.
The cards in French Tarot decks more closely resemble regular playing cards , with the addition of course of the 21 trumps and the Fool , here known as the Excuse.
Another trick-capturing card game based on the game of Tarot called Skat became popular in Germany. The Skat deck is a card deck that consists of the cards 7, 8, 9, 10, jack, queen, king and ace of the 4 suits.
Skat is played with 3 or 4 players.