Gaigel Spielregeln & Anleitung – Das Grundlegende. Spieleranzahl: 2, 3, 4, 6. Karten: Württembergisches Blatt – Gaigelkarten Gaigelkarten. Gaigel/Binokel-Karten mit karierter Rückseite vom Nürnberger-Spielkarten-Verlag in Folie eingepackt. Ohne Kunststoffetui, passende Kunststoffboxen kauft Ihr. Gestalten Sie echte Gaigel / Binokel Karten individuell mit Ihren Fotos und Bildern. Wir bedrucken Sie echte Spielkarten auch mit Logo. <
ASS ALTENBURGER GAIGEL BINOKEL KartenspielASS Altenburger - Gaigel / Binokel, württembergisches Bild bei MÜLLER ➔ Versandkostenfrei in die Filiale › Jetzt bestellen! Gaigel ist ein Kartenspiel aus dem württembergischen Raum und ist daher auch mit dem württembergischen Blatt zu spielen. Man kann Gaigel mit 2, 3, 4 oder 6 Personen spielen. Es ist eine schwäbische Variante von Sechsundsechzig. Das Kartenspiel Gaigel/Binokel mit dem Württemberger Blatt entspricht voll meinen Erwartungen. Da Binokel nur regional gespielt wird, ist es eigentlich auch nur.
Gaigel Binokel Comprar por categoría VideoGaigel Add to Watchlist. Each player or team thus has a line 7bit Casino which, if he loses a game, he marks either a small dash at right angles to the line. If anyone has played the same Ace as Vorhand, that second Ace wins the trick. Start of add to list layer. In the first trick no one is allowed to play a trump unless their hand consists entirely of trumps. VINTAGE PEAU-DOUX WALGREEN & BINOKEL GAIGEL 52 PLAYING CARDS. $ 0 bids + $ shipping. German Playing Cards Feinste Stern Gaigel Karte Wurtt Bild 48 Cards Free. Introduction Gaigel is a relative of 66 played in Swabia in Southwest Germany with a special pack of 48 cards. It is normally played by four people in teams, two against two, but it is also possible for six people to play. The aim of the play is to take tricks containing valuable cards, and the first team that reaches or more points wins. Zum Spiel werden Karten verwendet, welche im Handel mit Gaigel/Binokel bezeichnet werden und einen doppelten Satz von 2×24 Spielkarten enthalten. Die Bezeichnung der Spielfarben variiert regional und ist auch von der Benutzung von württembergischen oder französischen Spielkarten abhängig: Sie werden typischerweise Eichel („Kreuz“), Schippen (Blatt, „Pik“), Herz und Bollen (Schellen. Gaigel ist die schwäbische Variante des Kartenspiels Es wird fast ausschließlich im württembergischen Raum gespielt, aus dem das Spiel auch stammt. Dort ist es in etwa genau so beliebt wie beispielsweise Haferltarock in Bayern oder Skat in Berlin. Gaigel Spielregeln & Anleitung – Das Grundlegende Spieleranzahl: 2, 3, 4, 6 Karten: Württembergisches Blatt – [ ]. Gaigel Binokel Karten - politisch - Wilhelm Hartung - unbenutzt. Pre-Owned. C $ From Germany. or Best Offer +C $ shipping. Gaigel Spielkarte Altenburger. EUR 7,90 Versand. Auflagen ab Spiele k? Sparen mit WOW!
Gaigel is ordinarily played by four players in two fixed-partnerships, but also works well with two. As it is explained here, Gaigel is a card game for four players in two fixed partnerships.
Take two standard decks of cards and stip out all the 8s and down. Combine to form a deck of 48 cards with two of each card. Deal and play are clockwise, and the deal proceeds to the left at the end of each hand.
Deal 5 cards to each player in batches of two and three, and place the remainder face down to form the stack. Turn the top card face up to establish trumps.
To be the first side to reach points. To score you will capture certain valuable cards in tricks. And, you will make declarations of certain combinations.
Winning the last trick scores 10 points. Left of the dealer leads first, and thereafter the winner of the trick leads to the next. Then, after the agreed number of losses have been recorded, the winners of each game erase one stroke or one arm of a V , or erase two strokes for a double game, until one team wins by clearing their scoring line.
On paper strokes are 'erased' by adding a further small mark across them. In the diagram below, played to 10 strokes, the left team has erased 3 of its strokes and the right team 4.
The left team needs only one more game to win the match. Note that if 9 tokens have been given or 9 strokes marked, the next deal cannot be a double game.
The losers will only be given one token or stroke for this game even if they take no tricks. Traditionally, players may be allowed to use visual signals to communicate with their partner, for example to indicate which suit they would like partner to lead.
These vary from place to place. Typical signals are:. These signals are best used sparingly and discreetly, when the opponents are not paying attention.
For example Vorhand's partner, if holding an Ace, might signal its suit so that Vorhand could lead it face down. This will of course go badly wrong if the second player to the trick has the other Ace of that suit and manages to intercept the signal.
There are two teams of three players, each player sitting between two opponents. The rules are exactly the same as with four players, but the play feels very different and it is quite possible for a team to win just by taking the first two tricks.
Since there are only 18 cards in the talon, the talon is exhausted after the third trick. With only three opportunities to draw, it is rarely worth hanging onto a King or Ober of trumps in the hope of completing a point pair: it is more generally profitable to use it to win a trick if the opportunity arises.
Other options are available for a shorter game. For example it may be agreed that the first team to give 5 tokens or strokes will win the game, or that the players will start removing tokens or strokes as soon as a team has reached 5.
Some allow a player who is dealt a hand of five Sevens to show them and claim an immediate win. The cards are not played.
The player's team scores a single game and the turn to deal passes to the next player. Some allow a player who is dealt four Sevens to announce " auf Siebener " and hope to draw a fifth Seven before the opponents win the game with points.
The player plays his or her fifth card the card that is not a Seven to each trick. The Sevens player cannot win a trick: this player's cards have no trick-taking power even if they are trumps.
Some allow a player to try to collect five Sevens without previous announcement. In this variant the Sevens player may win tricks if the card that they play happens to beat the other played cards.
This version of the rule is easy to understand: the rule is just that any player who at any stage in the game has a hand of five Sevens can stop the game and win.
The Wikipedia Gaigel page gives a five Sevens fünf Siebener rule as in the main description above, but also another version called " Auf Dissle " which is listed as though it were only an option for Vorhand, though there seems to be no reason why other players should not attempt it.
The player who announces " Auf Dissle! So if the Auf Dissle player unluckily draws a high trump and wins a trick with it, his or her team has immediately lost the game.
Although the Wikipedia page does not say so, presumably fünf Siebener and auf Dissle are alternative variants - it would make little sense to have both options in the same game.
Grupp mentions a variant in which a player can announce " Auf Farbe! The suit does not need to be announced. My impression is that this would be too easy to do: there are 12 cards in each suit as compared to just 8 Sevens, and moreover four suits to choose from.
It would however solve the five trumps problem in that the player who was dealt five trumps could claim an immediate win for auf Farbe.
Many sources indicate that a three-player game is possible, but it is not completely clear how to score. One idea would be that in the first part of the match if one player is " Aus " the other two each get a stroke on their scoring line or two if they have no tricks while in the second part only the winner erases a stroke.
The bid is recorded to prevent subsequent disputes. Finally the dabb is turned over for all to see and the auction winner picks it up and decides which cards to discard in exchange.
If the highest bidder does not see any chance of reaching his bid after picking up the dabb , he can 'go out' abgehen.
He chooses the trump suit to 'go out' in e. His opponents score for their melds plus 30 points. This means that Bells would have been the trump suit.
The opponents may still meld "with 30" 30 mit i. Thus picking the suit to go out in is important to minimise the opponents' likely melds.
The player who is "in the game" im Spiel , the declarer, must, before he melds, discard drücken the same number of cards picked up from the dab in order to hold the same number of cards as the other players.
If he forgets or discards the wrong number of cards, he loses the game. The declarer loses double in such as case double the bid value is deducted from his score.
This is also the case if a melded card is accidentally discarded gedrückt. Special rules about discarding: the Dissle 7 of Trumps may be melded and discarded.
The declarer must inform the other players, however. Sometimes, the declarer, if he discards trump cards, must also tell the others how many trump cards he has discarded.
A rule not normally used by serious players but common in family games is 'calling' Rufen for a card that the declarer does not hold in order e.
This must be done before melding begins. If calling is allowed, bidding often begins at The player who has the game by winning the dabb is the first to meld, having first announced trumps.
Now combinations of cards or melds are placed, which make up a part of the points needed to win. The following melds are possible:.
Cards can also be used multiple times for melds: an Ober of Leaves, King of Leaves and an Unter of Bells, for example, can be melded as a binokel and a pair.
In the same way, four of a kind, of which one card is part of a family, can also be melded. On the other hand, a single Ober or King cannot form a pair with the cards of a family,  just as one cannot meld a King and two Obers of a suit as two pairs.
The melded points only count if at least one trick has been taken; otherwise the melds are annulled. If a player has four pairs, one in each suit, he can meld a so-called procession Rundgang.
It is not a real combination, so there are no special points for it, unlike other combinations such as the double binokel two single binokels score However, the experienced player automatically knows that points are awarded for the procession: Four Kings score 80, four Obers score 60 and the trump pair and three normal pairs score If a family is melded at the same time as the procession, the procession only scores trump or points non-trump , since the points for the King and Ober in the family may not count twice.
After the melds have been made, tricks are played for. As in the bidding phase, play is anticlockwise and begins with the player who started the bidding, except in the special contracts such as Durch see below.
The following apply in descending order: . The game emerged in the early 19th century. The game of Gaigeln is mentioned as early as , along with Ramsen , Hopsen [a] , Hundert und Eins , German Solo , Laubobern and Black Peter , as one of the usual card games played by the menfolk in Württemberg.
The description of the suits varies regionally and is also dependent on whether Württemberg or French playing cards are used: in German they are typically called Eichel Acorns , Schippen Spades , Herz Hearts and Bollen Bells.
For example, if both Aces of Acorns are played, the trick goes to the player who went first under the assumption that no-one has trumped.
The dealer offers the cut to the player on his left and then deals three cards to each player in anti-clockwise fashion colloquially described as " rechtsherum haut man an die Backe ".
The dealer then takes the next card, which is used to determine the trump suit , and places it face up in the centre of the table, before dealing two more cards to each player, so that everyone has a hand of five cards.
The talon is then placed crosswise on top of the trump card in the middle of the table so that latter remains partly visible.
Should forehand choose not to cut the deck indicated by 'knocking' on it instead , then - by agreement - five cards may be dealt to each player in turn before the trump card is flipped.
The player to the right of the dealer is the forehand Vorhand or eldest hand and leads to the first trick. In opening the play, he has to choose one of several options and announce it to the other player s.
For the first trick, the rule is that there is no trump suit or that trumps may not be played:. After the first round of tricks, the game continues using the talon.
The player who won the last trick leads to the next kommt heraus. Of his five cards he may discard one of his choice.
The rest of the players follow in clockwise order without any compulsion to play a trump , follow suit or win the trick. In determining who wins the trick: trumps beat plain suited cards; the higher card wins if cards are of the same suit; the playing going first wins if both cards are the same value and suit.
The winner of the trick draws another card from the talon and the others follow in order. Thus all the players have a hand of five cards again.
Once a player or his team in the partnership game has won a trick, he may meld at any time in the game i.Gaigel/Binokel. Rating Required. Name Email Required. Review Subject Required. Comments Required. SKU: UPC: Weight: Ounces Shipping: Calculated at Checkout. Current Stock: Out of Stock. Add to Wish List. Create New Wish List 5/5(2). Gaigel is a card game from the Württemberg region of Germany and is traditionally played with Württemberg suited cards. It is a Swabian variant of Sechsundsechzig and may be played with 2, 3, 4 Origin: Württemberg. In south Germany and online, special packs designed for Binokel are sold under the name " Gaigel /Binokel" and use German-suited, Württemberg pattern cards. There are four suits, commonly called Acorns (German: Eichel), Leaves (Schippen, Grün, Gras, Laub), Hearts (Herz) and Origin: Württemberg.